- New
E-book
Ľubomír Šnajder a kol.
The publication is dedicated to teachers and future teachers of informatics, mathematics and science subjects. The publication presents activities that move students from the role of passive users of digital technologies to that of curious researchers, creative creators and critical thinkers. In the first chapter, we introduce educational strategies and practices to actively engage students in learning. In the second chapter, we briefly describe selected digital technologies that can be an aid to exploring the world around us and creating useful products. In the third chapter, we provide specific ideas for STEAM exploration and projects in which students search answers to real-world questions and solutions to real-world problems. Subject didacticians, experts from different fields and teachers worked closely together to develop ideas for the methodologies.
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